BETA — We're building in public. Questions or feedback? [email protected]

BACKEND FOR GAMES THAT NEED TO SHIP

Instant hosting.
Multiplayer rooms.
One afternoon.

Deploy your game and get a live URL in 60 seconds. Add real-time multiplayer with one SDK. Built for indie devs who want to ship, not manage infrastructure.

Free beta — no credit card needed.

game.js
// That's it. That's the whole backend.
import { connect } from '@watchtower-sdk/core'

// Join a multiplayer room
const room = await connect('my-room')

// Send to everyone
room.broadcast({ x: 100, y: 200 })

// React to messages
room.on('message', (from, data) => { ... })

Sound familiar?

"I spent a week on multiplayer networking and I still don't understand lag compensation"

"Setting up a backend is taking longer than building the actual game"

"I just want players to connect and see each other"

"My game works on localhost. Deploying it is a different nightmare."

"I googled 'simple game backend' and got enterprise solutions"

"I'm mass quitting multiplayer. It's too hard." — actual r/godot post

We read these posts too. That's why we built Watchtower.

HOSTING — DRAG & DEPLOY

Get a URL in 60 seconds

PhaserThree.jsPixiJSGodot HTML5Unity WebGL

Drag folder → get yourname.watchtower.host

SDK — REAL-TIME MULTIPLAYER

Works with any engine

Web/JS ✓Unity soonGodot soonUnreal soonDefold soon

Add multiplayer to any web game. More engines coming soon.

What you get

Instant hosting with your own URL, real-time multiplayer rooms, and zero infrastructure to manage. Everything you need to ship a connected game.

01

Instant Hosting

Drag your game folder, get a live URL. Share it with anyone, anywhere. Your game is online in 60 seconds — no server setup, no config files.

yourname.watchtower.host
02

Multiplayer Rooms

Create or join rooms with a single line. Broadcast messages to all players. We handle connections, you handle game logic.

room.broadcast({ x: 100 })
03

Global Infrastructure

Runs on Cloudflare's edge network. Zero servers to manage. Auto-scales with your player count. Fast connections worldwide.

300+ edge locations · ~50ms latency
04

Auto-Reconnect

Players drop off WiFi, tab away, close laptops. The SDK handles reconnection automatically — they rejoin the same room seamlessly.

connection lost → auto-retry → back in game

Why developers choose Watchtower

Your game, your URL

Get a live URL in 60 seconds. Share it anywhere. Upgrade to your own domain when you're ready.

Ship in hours, not weeks

No servers to deploy. No databases to manage. Connect your game and go live today.

Built for games

Rooms, messaging, player tracking — designed for how games actually work.

See everything

Real-time dashboard shows live rooms, active players, and connection stats.

Pricing

No calculator needed.

FREE
$0/mo

For experimenting

  • 1 project
  • 100 concurrent players
  • Community support
abc123.watchtower.host
MOST POPULAR
PRO
$9/mo

For shipping games

  • Unlimited projects
  • 1,000 concurrent players
  • GitHub auto-deploy
  • Email support
  • Custom subdomain
{yourname}.watchtower.host
COMING SOON
SCALE
$25/mo

For teams & scale

  • Everything in Pro
  • 10,000+ concurrent players
  • Built-in authentication
  • Managed storage
  • Priority support
  • Custom domain
yourgame.com

All plans include hosting + multiplayer. No hidden fees.

Built to scale with you

While you focus on your game, we handle the infrastructure. Here's what's running behind the scenes.

Cloudflare Network

Traffic routes through Cloudflare's global backbone. Fast connections worldwide with no servers to manage.

Auto-Scaling

Traffic spike from a streamer? We scale up instantly. Quiet Tuesday? We scale down. You pay for what you use.

Enterprise Security

TLS everywhere, encrypted storage, DDoS protection, and automatic backups. Your players' data is safe.

Powered by edge functions, distributed databases, and a lot of late nights making sure this stuff just works.

Your game. Online. Today.

Get your own URL in 60 seconds. Add multiplayer when you're ready. We're in beta — everything's free.